![]() It's one thing worrying about Nemesis lurking around the corner it's another altogether to hear that iconic "Staaarrrrsss" growl and KNOW Nemesis is right around the corner. The incredible audio design is a massive part of the overall atmosphere and has to be commended. While there were some occasional drops during particularly busy scenes, such as when an entire group of zombies was being blown apart or set aflame, it was solid for the most part. Paired with the new dodge and counterattack mechanics, it's a change that works well, providing what is easily the best balance between action and horror that the series has ever seen.Īll in all, the RE engine provided stunningly detailed environments while also aiming for a smooth 60 FPS. Sure, you've got more room to run, but figuring out how to thin the aggressive packs using explosive barrels, electric traps, and clever maneuvering is critical. One or two zombies following you in a hallway has been replaced with several coming your way in a busy street. Single-player campaign, 4v1 asymmetrical multiplayerĮnvironmental traps are a much bigger focus this time around since your guns are more or less just as effective as they were in Resident Evil 2, but you're facing a wider range of foes and usually more of them at a time. The city, much of which is set aflame or wreathed in neon lights, always looked brilliant. The HDR is also much-improved since Resident Evil 2, with that weird gray filter gone and the highlights popping appropriately against the shadowed environments. While Resident Evil 2 is mostly restrained to the confines of the Raccoon Police Department building, Resident Evil 3 sets you loose across the streets of the city, allowing for some much wider spaces to explore.Įvery foe looks disgustingly detailed, with a greater overall enemy variety than Resident Evil 2, which helped keep me on my toes until the very end of the game. One major advantage Resident Evil 3 has over last year's entry Resident Evil 2 is the environment. The characters all look fantastic with realistic motion capture while the environments are all rendered in incredible detail, all while the game targets a smooth 60 FPS. It almost goes without saying at this point, but the RE engine continues to deliver here. There's an uncanny intelligence and predatory nature, so I never felt safe, no matter how many times I briefly got Nemesis to stop chasing me or blocked him off. Not only is Nemesis such an ever-present threat, but there's incredible attention to detail in just how Nemesis stalks you down. Suddenly veered off to escape him? Cool, now watch as he jumps over you and slides down a wall to greet you. Trying to escape him at long range? It's rocket launcher time. ![]() Speaking of Nemesis, he's the highlight here and for a good reason. probably my favorite opening of any Resident Evil game ever.
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